实现按住鼠标选取区域截图,可以分为以下几个步骤:
步骤1:创建一个可以截图的摄像机
在场景中创建一个新的摄像机,并将其与原本的主摄像机分离。可以使用Screen Capture With UI插件或直接编写脚本进行实现。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraCapture : MonoBehaviour
{
private Rect rect;
private Texture2D tex;
public void Capture(Rect _rect, System.Action<Texture2D> callback)
{
StartCoroutine(CaptureCoroutine(_rect, callback));
}
IEnumerator CaptureCoroutine(Rect _rect, System.Action<Texture2D> callback)
{
rect = _rect;
yield return new WaitForEndOfFrame();
tex = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGB24, false);
tex.ReadPixels(rect, 0, 0);
tex.Apply();
callback(tex);
}
}
步骤2:创建一个脚本用于控制截图
这个脚本会检测并记录用户按下鼠标的初始位置和最终位置。然后将参数传递给“CameraCapture”类中的Capture函数,并用回调函数保存截图结果。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Screenshot : MonoBehaviour
{
private Vector3 startPos;
private Vector3 endPos;
private Rect rect;
private CameraCapture cameraCapture;
private bool captureScreenshot = false;
void Start()
{
cameraCapture = GetComponent<CameraCapture>();
}
void Update()
{
if (Input.GetMouseButtonDown(0))
{
startPos = Input.mousePosition;
captureScreenshot = true;
}
else if (Input.GetMouseButtonUp(0))
{
endPos = Input.mousePosition;
captureScreenshot = false;
DoCapture();
}
if (captureScreenshot)
{
Vector3 diff = Input.mousePosition - startPos;
rect = new Rect(startPos.x, Screen.height - startPos.y, diff.x, -diff.y);
}
}
private void DoCapture()
{
cameraCapture.Capture(rect, OnCapture);
}
private void OnCapture(Texture2D tex)
{
string fileName = "ScreenShot_" + System.DateTime.Now.ToString("yyyyMMddHHmmss") + ".png";
System.IO.File.WriteAllBytes(fileName, tex.EncodeToPNG());
}
}
步骤3:添加一个截图的UI界面
添加一个UI界面中的按钮,点击后则可以在屏幕上截图,并将其保存在本地文件夹中。要实现这个功能,需要使用“UGUI Screenshot”插件。只需要在“UGUI Screenshot”组件中定义截图的UI区域,并在脚本中调用即可。
// UI截图初始化
GameObject.Find("ScreenshotButton").GetComponent<Button>().onClick.AddListener(TakeScreenshot);
private void TakeScreenshot()
{
StartCoroutine(CaptureScreen());
}
IEnumerator CaptureScreen()
{
yield return new WaitForEndOfFrame();
Screenshot.localScale = new Vector3(1, 1, 1);
Texture2D screenshot = UGUITools.CaptureScreenshot(Screenshot);
byte[] bytes = screenshot.EncodeToPNG();
string path = Application.dataPath + "/" + System.DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss") + ".png";
System.IO.File.WriteAllBytes(path, bytes);
Debug.Log("Screenshot saved to " + path);
Screenshot.gameObject.SetActive(false);
}
此时,你已经学会了如何在Unity中实现按住鼠标选取区域截图的攻略,可以根据具体场景进行使用。
以上就是我针对“unity实现按住鼠标选取区域截图”的完整攻略。
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