Python Pygame 实现五子棋小游戏攻略
简介
五子棋是一种著名的棋类游戏,现在很多人都喜欢通过程序来实现五子棋游戏。本文将介绍如何使用 Python 及 Pygame 库实现五子棋小游戏。
准备工作
在开始编写代码之前,需要安装 Pygame 库。可以使用以下命令安装:
pip install pygame
另外,本文的实现基于Python 3.x版本。读者需要确认是使用Python 3.x版本,否则需要稍作改动。
编写代码
创建界面
import pygame
# 初始化Pygame库
pygame.init()
# 创建窗口
size = width, height = 640, 480
screen = pygame.display.set_mode(size)
pygame.display.set_caption("五子棋")
# 游戏主循环
running = True
while running:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# 绘制棋盘
screen.fill((255, 255, 255))
pygame.draw.rect(screen, (0, 0, 0), (20, 20, 400, 400), 2)
for i in range(15):
pygame.draw.line(screen, (0, 0, 0), (40 + i * 25, 40), (40 + i * 25, 400), 1)
pygame.draw.line(screen, (0, 0, 0), (40, 40 + i * 25), (400, 40 + i * 25), 1)
# 刷新屏幕
pygame.display.flip()
# 结束Pygame库
pygame.quit()
上述代码实现了创建窗口、绘制棋盘以及处理退出事件等功能。
添加游戏逻辑
import pygame
# 初始化Pygame库
pygame.init()
# 创建窗口
size = width, height = 640, 480
screen = pygame.display.set_mode(size)
pygame.display.set_caption("五子棋")
# 定义棋盘大小和棋格大小
BOARD_SIZE = 15
GRID_SIZE = 25
# 初始化棋盘
board = [[0] * BOARD_SIZE for _ in range(BOARD_SIZE)]
# 绘制棋盘
def draw_board():
screen.fill((255, 255, 255))
pygame.draw.rect(screen, (0, 0, 0), (20, 20, BOARD_SIZE * GRID_SIZE, BOARD_SIZE * GRID_SIZE), 2)
for i in range(BOARD_SIZE):
pygame.draw.line(screen, (0, 0, 0), (40 + i * GRID_SIZE, 40), (40 + i * GRID_SIZE, 40 + (BOARD_SIZE - 1) * GRID_SIZE), 1)
pygame.draw.line(screen, (0, 0, 0), (40, 40 + i * GRID_SIZE), (40 + (BOARD_SIZE - 1) * GRID_SIZE, 40 + i * GRID_SIZE), 1)
# 绘制棋子
def draw_chess(row, col, player):
pygame.draw.circle(screen, player, (40 + col * GRID_SIZE, 40 + row * GRID_SIZE), 10)
# 判断胜负
def check_win(row, col, player):
count = 0
# 判断行
for i in range(BOARD_SIZE):
if board[row][i] == player:
count += 1
else:
count = 0
if count == 5:
return True
# 判断列
count = 0
for i in range(BOARD_SIZE):
if board[i][col] == player:
count += 1
else:
count = 0
if count == 5:
return True
# 判断正斜线
count = 0
for i in range(max(row, col) - min(row, col), BOARD_SIZE):
if board[i - max(row, col) + row][i - max(row, col) + col] == player:
count += 1
else:
count = 0
if count == 5:
return True
# 判断反斜线
count = 0
for i in range(row + col - min(row, col)):
if i < BOARD_SIZE and row + col - i >= 0 and row + col - i < BOARD_SIZE and board[row + col - i][i] == player:
count += 1
else:
count = 0
if count == 5:
return True
return False
# 游戏主循环
player = (0, 0, 0)
running = True
while running:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1:
row = (event.pos[1] - 40) // GRID_SIZE
col = (event.pos[0] - 40) // GRID_SIZE
if row >= 0 and row < BOARD_SIZE and col >= 0 and col < BOARD_SIZE and board[row][col] == 0:
if player == (0, 0, 0):
player = (255, 255, 255)
else:
player = (0, 0, 0)
board[row][col] = player
draw_chess(row, col, player)
if check_win(row, col, player):
print("Player", end=' ')
if player == (0, 0, 0):
print("1", end=' ')
else:
print("2", end=' ')
print("wins!")
# 绘制棋盘
draw_board()
for i in range(BOARD_SIZE):
for j in range(BOARD_SIZE):
if board[i][j] != 0:
draw_chess(i, j, board[i][j])
# 刷新屏幕
pygame.display.flip()
# 结束Pygame库
pygame.quit()
上述代码实现了添加游戏逻辑。主要功能包括:初始画面绘制、绘制棋盘、绘制棋子、判断胜负、处理游戏事件等。
总结
以上便是使用 Python 和 Pygame 库实现五子棋小游戏的完整攻略。希望对大家有所帮助。
示例说明
- 示例一:在游戏主循环中,判断处理玩家落子的事件
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1: # 1表示鼠标左键
row = (event.pos[1] - 40) // GRID_SIZE # 计算所在的行
col = (event.pos[0] - 40) // GRID_SIZE # 计算所在的列
if row >= 0 and row < BOARD_SIZE and col >= 0 and col < BOARD_SIZE and board[row][col] == 0:
# 该位置没有棋子则可以落子
player = (255, 255, 255) if player == (0, 0, 0) else (0, 0, 0) # 切换当前落子方
board[row][col] = player # 在棋盘上标记该位置有该玩家的棋子
draw_chess(row, col, player) # 绘制该棋子
if check_win(row, col, player): # 判断是否有玩家胜利
print("Player", end=' ')
if player == (0, 0, 0):
print("1", end=' ')
else:
print("2", end=' ')
print("wins!")
- 示例二:判断胜负的函数check_win()
def check_win(row, col, player):
count = 0
# 判断行
for i in range(BOARD_SIZE):
if board[row][i] == player:
count += 1
else:
count = 0
if count == 5:
return True
# 判断列
count = 0
for i in range(BOARD_SIZE):
if board[i][col] == player:
count += 1
else:
count = 0
if count == 5:
return True
# 判断正斜线
count = 0
for i in range(max(row, col) - min(row, col), BOARD_SIZE):
if board[i - max(row, col) + row][i - max(row, col) + col] == player:
count += 1
else:
count = 0
if count == 5:
return True
# 判断反斜线
count = 0
for i in range(row + col - min(row, col)):
if i < BOARD_SIZE and row + col - i >= 0 and row + col - i < BOARD_SIZE and board[row + col - i][i] == player:
count += 1
else:
count = 0
if count == 5:
return True
return False
以上是两个关键的示例。在游戏中,可以通过玩家的落子事件和胜负的判断来完整实现五子棋小游戏。
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