Java实现纸牌游戏之小猫钓鱼算法攻略
简介
小猫钓鱼是一种流行的纸牌游戏,玩家需要通过牌面大小的推理和计算,最终获得胜利。本文将详细讲解Java实现小猫钓鱼游戏的算法步骤和代码实现。
算法步骤
- 初始化一副扑克牌,包括54张牌(52张普通牌和2张王牌);
- 洗牌,打乱牌的顺序;
- 将牌平均分成四份,分别给四个玩家,并根据牌面大小进行排序,从大到小排列;
- 小猫玩家先出牌,将一些相同牌面的牌放入出牌区域;
- 其他玩家依次出牌,直到轮到小狗或小鱼出牌。如果下家的牌中有出与出牌区域中某张牌一样的牌,则可以将该牌出掉。
- 游戏继续进行,直到有一个玩家出完所有的牌,该玩家获胜。
代码实现
下面是Java实现小猫钓鱼游戏的代码示例:
import java.util.*;
public class CatFishingGame {
private static final int CARD_NUM = 54;
private static String[] cards = {"SpadesA", "Spades2", "Spades3", "Spades4", "Spades5", "Spades6", "Spades7", "Spades8", "Spades9", "Spades10", "SpadesJ", "SpadesQ", "SpadesK",
"HeartsA", "Hearts2", "Hearts3", "Hearts4", "Hearts5", "Hearts6", "Hearts7", "Hearts8", "Hearts9", "Hearts10", "HeartsJ", "HeartsQ", "HeartsK",
"ClubsA", "Clubs2", "Clubs3", "Clubs4", "Clubs5", "Clubs6", "Clubs7", "Clubs8", "Clubs9", "Clubs10", "ClubsJ", "ClubsQ", "ClubsK",
"DiamondsA", "Diamonds2", "Diamonds3", "Diamonds4", "Diamonds5", "Diamonds6", "Diamonds7", "Diamonds8", "Diamonds9", "Diamonds10", "DiamondsJ", "DiamondsQ", "DiamondsK",
"Joker", "Joker"};
private List<String>[] players = new List[4]; // 保存四个玩家的牌
private List<String> publicCards = new ArrayList<>(); // 出牌区域
private int currentPlayer = 0; // 当前出牌玩家的序号
public void startGame() {
System.out.println("Welcome to Cat Fishing Game!");
System.out.println("Initializing Cards ...");
// 初始化一副扑克牌
List<String> cardsList = new ArrayList<>(Arrays.asList(cards));
// 打乱牌的顺序
Collections.shuffle(cardsList);
// 将牌平均分成四份,分别给四个玩家,并根据牌面大小进行排序,从大到小排列
for (int i = 0; i < 4; i++) {
players[i] = new ArrayList<>();
for (int j = i * 13; j < (i + 1) * 13; j++) {
players[i].add(cardsList.get(j));
}
Collections.sort(players[i], new Comparator<String>() {
@Override
public int compare(String o1, String o2) {
return getCardScore(o2) - getCardScore(o1);
}
});
}
// 小猫玩家先出牌,将一些相同牌面的牌放入出牌区域
currentPlayer = 0;
System.out.println("Player " + (currentPlayer + 1) + " plays first.");
System.out.println("His cards: " + players[currentPlayer]);
System.out.print("Please input the cards you want to play: ");
Scanner scanner = new Scanner(System.in);
String input = scanner.nextLine();
String[] playedCards = input.split(" ");
for (String card : playedCards) {
players[currentPlayer].remove(card);
publicCards.add(card);
}
System.out.println("Public cards: " + publicCards);
// 其他玩家依次出牌,直到轮到小狗或小鱼出牌。如果下家的牌中有出与出牌区域中某张牌一样的牌,则可以将该牌出掉。
while (players[currentPlayer].size() > 0) {
currentPlayer = (currentPlayer + 1) % 4;
System.out.println("Player " + (currentPlayer + 1) + "'s turn.");
System.out.println("His cards: " + players[currentPlayer]);
String discardCard = null;
for (String card : players[currentPlayer]) {
if (publicCards.contains(card)) {
discardCard = card;
System.out.println("Discard card: " + card);
break;
}
}
if (discardCard == null) {
discardCard = players[currentPlayer].get(0);
System.out.println("Discard card: " + discardCard);
}
players[currentPlayer].remove(discardCard);
publicCards.add(discardCard);
System.out.println("Public cards: " + publicCards);
// 如果轮到小狗或小鱼出牌,直接跳出循环
if (currentPlayer == 1 || currentPlayer == 2) {
break;
}
}
// 游戏结束,输出胜利者
int winner = 0;
for (int i = 1; i < 4; i++) {
if (players[i].size() == 0) {
winner = i;
break;
}
}
System.out.println("Player " + (winner + 1) + " win!");
}
private int getCardScore(String card) {
switch (card.charAt(card.length() - 1)) {
case 'A':
return 14;
case 'K':
return 13;
case 'Q':
return 12;
case 'J':
return 11;
case '2':
return 15;
case 'J':
return 16;
case 'j':
return 17;
default:
return Integer.parseInt(card.substring(card.length() - 1));
}
}
public static void main(String[] args) {
CatFishingGame game = new CatFishingGame();
game.startGame();
}
}
示例说明
示例1
游戏开始后,小猫玩家先出牌。假设小猫玩家手中的牌如下:
SpadesA HeartsA DiamondsA ClubsA SpadesK HeartsK DiamondsK ClubsK
小猫玩家可以选择出SpadesA HeartsA DiamondsA ClubsA
四张牌,将它们放入出牌区域,并输入以下指令:
SpadesA HeartsA DiamondsA ClubsA
其他玩家看到出牌区域中有四张A,便都不敢出牌,直到轮到小狗或小鱼出牌。
示例2
假设游戏进行到这样的一个状态:
小猫:SpadesJ HeartsJ DiamondsJ ClubsJ
小狗:SpadesQ Spades10 HeartsK Hearts10
小鱼:DiamondsQ Spades9 Hearts9 Clubs4
小牛:Spades6 Hearts4 Diamonds4 Clubs2
Public Cards: SpadesA HeartsA DiamondsA ClubsA SpadesK DiamondsK ClubsK Spades3 Hearts6 Diamond6 Clubs8
现在轮到小狗出牌,他手中有SpadesQ,可以选择将它出掉。由于出牌区域中有SpadesK,小狗玩家说出了以下话:
SpadesQ
小猫看到牌面是Spades,便说出以下话:
我有J,可以接上
于是小猫把SpadesJ扔到了出牌区域,小狗的牌就可以继续出下去了。
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