这里提供一个使用C++和Direct3D (d3d)获取屏幕截图并根据传入分辨率进行缩放图片大小的攻略,具体步骤如下:
步骤1:初始化Direct3D
使用Direct3D获取屏幕截图需要初始化Direct3D,示例代码如下:
// 引入Direct3D
#include <d3d9.h>
#pragma comment(lib, "d3d9.lib")
IDirect3D9Ex* pD3D = NULL;
IDirect3DDevice9Ex* pDevice = NULL;
// 初始化Direct3D
HRESULT hr = S_OK;
hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D);
// 创建Direct3D设备
D3DPRESENT_PARAMETERS d3dpp = { 0 };
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = pD3D->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL,
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE,
&d3dpp, NULL, &pDevice);
步骤2:获取屏幕大小
获取屏幕大小,示例代码如下:
int screen_width = GetSystemMetrics(SM_CXSCREEN);
int screen_height = GetSystemMetrics(SM_CYSCREEN);
步骤3:创建Direct3D表面
创建Direct3D表面,示例代码如下:
IDirect3DSurface9* pSurface = NULL;
hr = pDevice->CreateOffscreenPlainSurface(screen_width, screen_height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &pSurface, NULL);
步骤4:获取前台图案
获取前台图案,示例代码如下:
hr = pDevice->GetFrontBufferData(0, pSurface);
步骤5:创建缩放表面
创建缩放表面,示例代码如下:
unsigned int scaled_width = 800; // 缩放后的宽度
unsigned int scaled_height = 600; // 缩放后的高度
IDirect3DSurface9* pScaledSurface = NULL;
hr = pDevice->CreateOffscreenPlainSurface(scaled_width, scaled_height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &pScaledSurface, NULL);
步骤6:缩放图像
缩放图像,示例代码如下:
D3DXLoadSurfaceFromSurface(pScaledSurface, NULL, NULL, pSurface, NULL, NULL, D3DX_DEFAULT, 0);
步骤7:保存图像
保存图像,示例代码如下:
LPDIRECT3DTEXTURE9 pTexture = NULL;
hr = D3DXCreateTextureFromFileEx(pDevice, L"result.png", D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, D3DX_FILTER_NONE, D3DX_FILTER_NONE, 0, NULL, NULL, &pTexture);
D3DXSaveTextureToFile(L"result.png", D3DXIFF_PNG, pTexture, NULL);
这样就可以获取屏幕截图并根据传入分辨率进行缩放图片大小了。
下面是一个完整的例子:
#include <Windows.h>
#include <d3d9.h>
#include <d3dx9.h>
#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "d3dx9.lib")
int main(int argc, char** argv)
{
HRESULT hr = S_OK;
IDirect3D9Ex* pD3D = NULL;
IDirect3DDevice9Ex* pDevice = NULL;
// 初始化Direct3D
hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D);
// 创建Direct3D设备
D3DPRESENT_PARAMETERS d3dpp = { 0 };
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = pD3D->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL,
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE,
&d3dpp, NULL, &pDevice);
// 获取屏幕大小
int screen_width = GetSystemMetrics(SM_CXSCREEN);
int screen_height = GetSystemMetrics(SM_CYSCREEN);
// 创建Direct3D表面
IDirect3DSurface9* pSurface = NULL;
hr = pDevice->CreateOffscreenPlainSurface(screen_width, screen_height, D3DFMT_A8R8G8B8,
D3DPOOL_SYSTEMMEM, &pSurface, NULL);
// 获取前台图案
hr = pDevice->GetFrontBufferData(0, pSurface);
// 创建缩放表面
unsigned int scaled_width = 800; // 缩放后的宽度
unsigned int scaled_height = 600; // 缩放后的高度
IDirect3DSurface9* pScaledSurface = NULL;
hr = pDevice->CreateOffscreenPlainSurface(scaled_width, scaled_height, D3DFMT_A8R8G8B8,
D3DPOOL_SYSTEMMEM, &pScaledSurface, NULL);
// 缩放图像
D3DXLoadSurfaceFromSurface(pScaledSurface, NULL, NULL, pSurface, NULL, NULL, D3DX_DEFAULT, 0);
// 保存图像
LPDIRECT3DTEXTURE9 pTexture = NULL;
hr = D3DXCreateTextureFromFileEx(pDevice, L"result.png", D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, D3DX_FILTER_NONE,
D3DX_FILTER_NONE, 0, NULL, NULL, &pTexture);
hr = D3DXSaveTextureToFile(L"result.png", D3DXIFF_PNG, pTexture, NULL);
// 释放资源
pSurface->Release();
pScaledSurface->Release();
pDevice->Release();
pD3D->Release();
return 0;
}
该示例只是抓取了一张图像,并进行了缩放和保存到本地磁盘,读者可以根据自己的需要进行扩展。
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