Java状态设计模式是一种处理对象状态转换的优雅方式。在这种方法中,对象的状态转换完全是由状态本身以及状态之间的转换规则驱动的,这使得代码更为清晰、易于维护和扩展。
以下是实现对象状态转换的完整攻略:
1. 定义状态和状态转换规则
首先,需要定义状态和状态转换的规则,然后将它们封装成一个状态机对象。状态机应该具有进入某个状态的方法,以及从一个状态到另一个状态的转换方法。例如:
interface State {
void enter();
void exit();
}
class StateA implements State {
public void enter() {
// 进入状态 A 的逻辑
}
public void exit() {
// 离开状态 A 的逻辑
}
}
class StateB implements State {
public void enter() {
// 进入状态 B 的逻辑
}
public void exit() {
// 离开状态 B 的逻辑
}
}
interface StateTransition {
boolean canTransit(State from, State to);
}
class StateMachine {
private State currentState;
private Map<State, List<State>> transitionMap = new HashMap<>();
private List<StateTransition> transitions = new ArrayList<>();
public StateMachine(State initialState) {
currentState = initialState;
}
public void addTransition(StateTransition transition) {
transitions.add(transition);
}
public void addStateTransition(State from, State to) {
List<State> toStates = transitionMap.get(from);
if (toStates == null) {
toStates = new ArrayList<State>();
transitionMap.put(from, toStates);
}
toStates.add(to);
}
public void start() {
currentState.enter();
}
public void transitionTo(State newState) {
if (newState == currentState) {
return;
}
for (StateTransition transition : transitions) {
if (transition.canTransit(currentState, newState)) {
currentState.exit();
currentState = newState;
currentState.enter();
return;
}
}
throw new RuntimeException("Illegal state transition from " + currentState + " to " + newState);
}
}
2. 实现状态转换
在创建状态机对象后,需要设置状态转换规则。例如:
StateMachine machine = new StateMachine(new StateA());
machine.addStateTransition(new StateA(), new StateB());
machine.addStateTransition(new StateB(), new StateA());
machine.addTransition(new StateTransition() {
public boolean canTransit(State from, State to) {
return transitionMap.get(from).contains(to);
}
});
3. 使用状态机
使用状态机时,首先需要创建一个状态机对象。然后,通过调用状态机的方法来完成状态转换。例如:
machine.start(); // 从状态 A 进入状态机
machine.transitionTo(new StateB()); // 从状态 A 转换到状态 B
machine.transitionTo(new StateA()); // 从状态 B 转换到状态 A
一个更具体的示例是一个订单状态变更的示例。
首先,我们需要定义订单的不同状态和状态间的转换规则,例如:
enum OrderState {
CREATED,
PAID,
SHIPPED,
DELIVERED,
CANCELED,
RETURNED
}
class Order {
private OrderState state;
// ...
}
interface OrderStateTransition {
boolean canTransit(OrderState from, OrderState to);
}
class OrderStateMachine {
private Map<OrderState, List<OrderState>> transitionMap = new HashMap<>();
private List<OrderStateTransition> transitions = new ArrayList<>();
public OrderStateMachine() {
addStateTransition(OrderState.CREATED, OrderState.PAID);
addStateTransition(OrderState.PAID, OrderState.SHIPPED);
addStateTransition(OrderState.SHIPPED, OrderState.DELIVERED);
addStateTransition(OrderState.CREATED, OrderState.CANCELED);
addStateTransition(OrderState.PAID, OrderState.CANCELED);
addStateTransition(OrderState.SHIPPED, OrderState.RETURNED);
addTransition(new OrderStateTransition() {
public boolean canTransit(OrderState from, OrderState to) {
return transitionMap.get(from).contains(to);
}
});
}
public void addTransition(OrderStateTransition transition) {
transitions.add(transition);
}
public void addStateTransition(OrderState from, OrderState to) {
List<OrderState> toStates = transitionMap.get(from);
if (toStates == null) {
toStates = new ArrayList<>();
transitionMap.put(from, toStates);
}
toStates.add(to);
}
public void transit(Order order, OrderState toState) {
OrderState fromState = order.getState();
if (fromState == toState) {
return;
}
for (OrderStateTransition transition : transitions) {
if (transition.canTransit(fromState, toState)) {
order.setState(toState);
return;
}
}
throw new RuntimeException("Illegal state transition from " + fromState + " to " + toState);
}
}
然后,我们将订单状态机应用到订单状态的变化中。例如:
Order order = new Order();
OrderStateMachine stateMachine = new OrderStateMachine();
stateMachine.transit(order, OrderState.PAID);
stateMachine.transit(order, OrderState.SHIPPED);
stateMachine.transit(order, OrderState.DELIVERED);
以上就是精简的Java状态设计模式实现对象状态转换的优雅方式的完整攻略,通过多条示例的讲解,希望能帮助到你。
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