关于JSP网页实现贪吃蛇小游戏,我们可以分为以下几个步骤:
1. 设计页面
首先,我们要设计一个页面来展示贪吃蛇游戏。可以在页面中设置游戏区域、得分区域等。可以使用HTML和CSS来完成这个页面的设计。
以下是一个简单的示例代码:
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>贪吃蛇小游戏</title>
<style>
/* 游戏区域样式 */
#canvas {
width: 480px;
height: 480px;
border: 1px solid #ccc;
margin: 0 auto;
}
/* 得分区域样式 */
#score {
width: 480px;
margin: 20px auto;
text-align: center;
font-size: 24px;
}
</style>
</head>
<body>
<div id="canvas"></div>
<div id="score">得分:<span id="scoreNum">0</span></div>
</body>
</html>
2. 编写JavaScript代码
其次,我们需要编写JavaScript代码来实现贪吃蛇游戏的逻辑。可以使用Canvas API来绘制游戏区域。需要监测玩家的按键事件来改变贪吃蛇的方向,以及模拟贪吃蛇的行动逻辑和碰撞检测等。
以下是一个简单的示例代码:
// 初始化游戏区域
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var blockSize = 20;
var widthInBlocks = canvas.width / blockSize;
var heightInBlocks = canvas.height / blockSize;
// 绘制方块
function drawBlock(ctx, position) {
var x = position[0] * blockSize;
var y = position[1] * blockSize;
ctx.fillRect(x, y, blockSize, blockSize);
}
// 绘制贪吃蛇
function Snake() {
this.segments = [
[7, 5],
[6, 5],
[5, 5]
];
this.direction = "right";
// 贪吃蛇移动
this.move = function() {
var head = this.segments[0].slice();
switch (this.direction) {
case "right":
head[0] += 1;
break;
case "down":
head[1] += 1;
break;
}
this.segments.unshift(head);
this.segments.pop();
};
// 改变方向
this.changeDirection = function(newDirection) {
switch (newDirection) {
case "left":
this.direction = "left";
break;
case "up":
this.direction = "up";
break;
}
};
// 判断碰撞
this.checkCollision = function() {
var wallCollision = false;
var selfCollision = false;
var head = this.segments[0];
var rest = this.segments.slice(1);
var headX = head[0];
var headY = head[1];
var minX = 0;
var minY = 0;
var maxX = widthInBlocks - 1;
var maxY = heightInBlocks - 1;
var outsideHorizontalBounds = headX < minX || headX > maxX;
var outsideVerticalBounds = headY < minY || headY > maxY;
if (outsideHorizontalBounds || outsideVerticalBounds) {
wallCollision = true;
}
for (var i = 0; i < rest.length; i++) {
if (headX === rest[i][0] && headY === rest[i][1]) {
selfCollision = true;
}
}
return wallCollision || selfCollision;
};
// 判断是否吃到食物
this.checkFood = function(foodPosition) {
var head = this.segments[0];
if (head[0] === foodPosition[0] && head[1] === foodPosition[1]) {
return true;
} else {
return false;
}
};
}
// 绘制食物
function Food() {
this.position = [10, 10];
// 随机食物位置
this.randomize = function() {
var x = Math.floor(Math.random() * (widthInBlocks - 2)) + 1;
var y = Math.floor(Math.random() * (heightInBlocks - 2)) + 1;
this.position = [x, y];
};
// 绘制食物
this.draw = function() {
drawBlock(ctx, this.position);
};
}
// 键盘事件
document.addEventListener('keydown', function(event) {
var keyCode = event.keyCode;
var newDirection;
switch (keyCode) {
case 37:
newDirection = "left";
break;
case 38:
newDirection = "up";
break;
case 39:
newDirection = "right";
break;
case 40:
newDirection = "down";
break;
}
snake.changeDirection(newDirection);
});
// 游戏循环
var snake = new Snake();
var food = new Food();
function gameLoop() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
snake.move();
if (snake.checkCollision()) {
alert("游戏结束!");
snake = new Snake();
}
if (snake.checkFood(food.position)) {
snake.segments.push(food.position);
food.randomize();
var score = document.getElementById("scoreNum");
score.innerText = parseInt(score.innerText) + 10;
}
snake.segments.forEach(function(segment) {
drawBlock(ctx, segment);
});
food.draw();
setTimeout(gameLoop, 100);
}
gameLoop();
3. 将JavaScript代码嵌入JSP页面
最后,我们将JavaScript代码嵌入到JSP页面中,使页面可以动态生成和渲染。具体来说,可以将JavaScript代码放在<script>
标签中,并通过JSP的EL表达式来动态生成和渲染页面。
以下是一个完整的示例代码:
<%--
贪吃蛇小游戏页面
--%>
<%@ page language="java" contentType="text/html; charset=UTF-8"
pageEncoding="UTF-8"%>
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>贪吃蛇小游戏</title>
<style>
/* 游戏区域样式 */
#canvas {
width: 480px;
height: 480px;
border: 1px solid #ccc;
margin: 0 auto;
}
/* 得分区域样式 */
#score {
width: 480px;
margin: 20px auto;
text-align: center;
font-size: 24px;
}
</style>
</head>
<body>
<div id="canvas"></div>
<div id="score">得分:<span id="scoreNum">0</span></div>
<script>
// 初始化游戏区域
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var blockSize = 20;
var widthInBlocks = canvas.width / blockSize;
var heightInBlocks = canvas.height / blockSize;
// 绘制方块
function drawBlock(ctx, position) {
var x = position[0] * blockSize;
var y = position[1] * blockSize;
ctx.fillRect(x, y, blockSize, blockSize);
}
// 绘制贪吃蛇
function Snake() {
this.segments = [
[7, 5],
[6, 5],
[5, 5]
];
this.direction = "right";
// 贪吃蛇移动
this.move = function() {
var head = this.segments[0].slice();
switch (this.direction) {
case "right":
head[0] += 1;
break;
case "down":
head[1] += 1;
break;
}
this.segments.unshift(head);
this.segments.pop();
};
// 改变方向
this.changeDirection = function(newDirection) {
switch (newDirection) {
case "left":
this.direction = "left";
break;
case "up":
this.direction = "up";
break;
}
};
// 判断碰撞
this.checkCollision = function() {
var wallCollision = false;
var selfCollision = false;
var head = this.segments[0];
var rest = this.segments.slice(1);
var headX = head[0];
var headY = head[1];
var minX = 0;
var minY = 0;
var maxX = widthInBlocks - 1;
var maxY = heightInBlocks - 1;
var outsideHorizontalBounds = headX < minX || headX > maxX;
var outsideVerticalBounds = headY < minY || headY > maxY;
if (outsideHorizontalBounds || outsideVerticalBounds) {
wallCollision = true;
}
for (var i = 0; i < rest.length; i++) {
if (headX === rest[i][0] && headY === rest[i][1]) {
selfCollision = true;
}
}
return wallCollision || selfCollision;
};
// 判断是否吃到食物
this.checkFood = function(foodPosition) {
var head = this.segments[0];
if (head[0] === foodPosition[0] && head[1] === foodPosition[1]) {
return true;
} else {
return false;
}
};
}
// 绘制食物
function Food() {
this.position = [10, 10];
// 随机食物位置
this.randomize = function() {
var x = Math.floor(Math.random() * (widthInBlocks - 2)) + 1;
var y = Math.floor(Math.random() * (heightInBlocks - 2)) + 1;
this.position = [x, y];
};
// 绘制食物
this.draw = function() {
drawBlock(ctx, this.position);
};
}
// 键盘事件
document.addEventListener('keydown', function(event) {
var keyCode = event.keyCode;
var newDirection;
switch (keyCode) {
case 37:
newDirection = "left";
break;
case 38:
newDirection = "up";
break;
case 39:
newDirection = "right";
break;
case 40:
newDirection = "down";
break;
}
snake.changeDirection(newDirection);
});
// 游戏循环
var snake = new Snake();
var food = new Food();
function gameLoop() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
snake.move();
if (snake.checkCollision()) {
alert("游戏结束!");
snake = new Snake();
}
if (snake.checkFood(food.position)) {
snake.segments.push(food.position);
food.randomize();
var score = document.getElementById("scoreNum");
score.innerText = parseInt(score.innerText) + 10;
}
snake.segments.forEach(function(segment) {
drawBlock(ctx, segment);
});
food.draw();
setTimeout(gameLoop, 100);
}
gameLoop();
</script>
</body>
</html>
这样,我们就完成了JSP网页实现贪吃蛇小游戏的完整攻略。
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