Pygame实战之经典泡泡龙小游戏攻略
一、前言
Pygame是一款Python中非常优秀的游戏开发库,提供了一些简单易用的API,方便开发游戏。本文将详细介绍如何使用Pygame开发经典泡泡龙小游戏。
二、游戏规则
游戏共有六种颜色的泡泡,玩家需要通过发射不同颜色的泡泡,使相邻的同色泡泡消除。
三、游戏实现
1.游戏初始化
在初始化时,需要导入Pygame库,并设置背景图、游戏窗口大小、泡泡大小等参数。
import pygame
import sys
pygame.init()
size = width, height = 600, 400
screen = pygame.display.set_mode(size)
pygame.display.set_caption("泡泡龙小游戏")
bg_color = (255, 255, 255)
# 泡泡图片相关参数
bubble_width = 60
bubble_height = 60
bubble_space = 2
bubbles_color = [(255, 0, 0), (255, 165, 0), (255, 255, 0), (0, 128, 0), (0, 0, 255), (128, 0, 128)]
# ...
while True:
# ...
2.绘制泡泡
在游戏初始化时,需要将泡泡图片导入,并绘制出地图上的所有泡泡。
# 加载泡泡的图片,放入数组中
bubbles = []
for i in range(len(bubbles_color)):
for j in range(3):
bubbles.append(pygame.image.load("image/bubble%d.png" % i))
# 绘制地图上的泡泡
bubble_map = [[-1] * 12 for _ in range(9)]
for i in range(9):
for j in range(12):
x = (j % 2) * bubble_width // 2 + j * bubble_width // 2 + 1
y = i * bubble_height + 1
bubble_map[i][j] = pygame.Rect(x, y, bubble_width - bubble_space, bubble_height - bubble_space)
if (i * 12 + j) % 2 == 0:
color_num = (i * 12 + j) // 2 % len(bubbles_color)
screen.blit(bubbles[color_num], bubble_map[i][j])
else:
pygame.draw.rect(screen, bg_color, bubble_map[i][j])
3.发射泡泡
在游戏运行时,玩家需要发射不同颜色的泡泡,通过箭头来控制泡泡的发射方向和力度。
# 发射泡泡
arrow_pos_x = 300
arrow_pos_y = 374
arrow_angle = 0
arrow_speed = 0
arrow_view = pygame.image.load("image/arrow.png")
arrow_rect = arrow_view.get_rect()
arrow_rect.center = (arrow_pos_x, arrow_pos_y)
while True:
# ...
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
# 发射泡泡
if arrow_speed == 0:
arrow_speed = 10
elif event.type == pygame.MOUSEMOTION:
# 控制箭头方向与力度
mouse_x, mouse_y = event.pos
arrow_angle = math.atan2(mouse_y - arrow_pos_y, mouse_x - arrow_pos_x)
arrow_speed = int(math.sqrt((mouse_x - arrow_pos_x) ** 2 + (mouse_y - arrow_pos_y) ** 2) / 30)
arrow_pos_x += arrow_speed * math.cos(arrow_angle)
arrow_pos_y += arrow_speed * math.sin(arrow_angle)
screen.blit(arrow_view, arrow_rect)
4.添加物理效果
在发射泡泡后,泡泡需要受到物理效果的影响,移动到最近的相邻泡泡处。
# 泡泡加速度和速度
Bubble_MAX_SPEED = 15
Bubble_MIN_SPEED = 4
Bubble_ACCELERATION = 0.1
while True:
# 判断泡泡是否发射
if arrow_speed > 0:
arrow_speed -= Bubble_ACCELERATION
if arrow_speed < Bubble_MIN_SPEED:
arrow_speed = 0
bubble_pos_x = arrow_pos_x
bubble_pos_y = arrow_pos_y
bubble_angle = arrow_angle
bubble_speed = Bubble_MIN_SPEED
bubble_color = random.choice(bubbles_color)
else:
bubble_pos_x = arrow_pos_x + arrow_speed * math.cos(arrow_angle)
bubble_pos_y = arrow_pos_y + arrow_speed * math.sin(arrow_angle)
bubble_angle = arrow_angle
bubble_speed = Arrow_MAX_SPEED - arrow_speed
bubble_rect = pygame.Rect(bubble_pos_x - bubble_width // 2, bubble_pos_y - bubble_height // 2, bubble_width, bubble_height)
pygame.draw.circle(screen, bubble_color, bubble_rect.center, bubble_width // 2)
if bubble_pos_y < bubble_height // 2:
# 泡泡已到达顶部
arrow_speed = 0
# 将泡泡移动到最近的相邻泡泡处
else:
move_x = bubble_speed * math.cos(bubble_angle)
move_y = bubble_speed * math.sin(bubble_angle)
while True:
row = int(bubble_rect.centery // bubble_height)
col = int(bubble_rect.centerx // bubble_width * 2)
col = col + (row % 2)
if row < 0 or row >= len(bubble_map) or col < 0 or col >= len(bubble_map[0]) or bubble_map[row][col] == -1:
break
if bubble_rect.colliderect(bubble_map[row][col]):
bubble_speed = 0
bubble_rect.center = bubble_map[row][col].center
row = int(bubble_rect.centery // bubble_height)
col = int(bubble_rect.centerx // bubble_width * 2)
col = col + (row % 2)
bubble_map[row][col] = bubble_rect
for i in range(len(bubbles_color)):
if i == bubble_color:
continue
if BFS(bubble_map, row, col, i):
for j in range(len(bubble_map)):
for k in range(len(bubble_map[j])):
if bubble_map[j][k] != -1:
x = bubble_map[j][k].centerx
y = bubble_map[j][k].centery
screen.blit(bubbles[bubble_map[j][k].color], bubble_map[j][k])
else:
x = (k % 2) * bubble_width // 2 + k * bubble_width // 2 + 1
y = j * bubble_height + 1
pygame.draw.rect(screen, bg_color, (x, y, bubble_width - bubble_space, bubble_height - bubble_space))
pygame.display.flip()
time.sleep(1)
break
else:
bubble_rect.move_ip(move_x, move_y)
pygame.draw.circle(screen, bubble_color, bubble_rect.center, bubble_width // 2)
# ...
四、示例说明
1. 控制主角移动
在Pygame中,我们可以通过鼠标、键盘等方式来控制主角的移动,例如鼠标控制:
while True:
# 监听事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
# 记录当前位置
mouse_x, mouse_y = pygame.mouse.get_pos()
elif event.type == pygame.MOUSEBUTTONUP:
# 计算移动距离,并实现移动
new_mouse_x, new_mouse_y = pygame.mouse.get_pos()
dx = new_mouse_x - mouse_x
dy = new_mouse_y - mouse_y
character.move(dx, dy)
# ...
2. 实现音效
在Pygame中,我们可以通过混音器(Mixer)来实现音效播放,例如播放背景音乐和游戏音效:
pygame.mixer.init()
pygame.mixer.music.load("music/bg_music.mp3")
pygame.mixer.music.set_volume(0.5)
pygame.mixer.music.play(-1)
bubble_sound = pygame.mixer.Sound("sound/bubble_sound.mp3")
bubble_sound.set_volume(0.5)
while True:
# 发射泡泡时,播放音效
if arrow_speed > 0:
# ...
bubble_sound.play()
# ...
本站文章如无特殊说明,均为本站原创,如若转载,请注明出处:Pygame实战之经典泡泡龙小游戏 - Python技术站