一、Python实现360字符显示界面
Python可以通过curses库来实现字符显示界面,其中curses库提供了在终端中操作文本界面的函数接口。接下来我们详细讲解如何使用Python的curses库来实现360的字符显示界面。
1.安装curses库:
在Windows系统下,可以使用pip来安装curses库:
pip install windows-curses
在linux系统下,可使用以下命令安装curses库:
sudo apt-get install libncurses5-dev libncursesw5-dev
2.创建窗口
在终端中创建一个窗口,使用以下代码:
import curses
def main(screen):
screen.clear()
screen.addstr(0, 0, "Hello world!")
screen.refresh()
if __name__ == "__main__":
curses.wrapper(main)
运行程序,可以看到在终端中出现一个显示“Hello world!”的窗口。
3.字符显示
在窗口中,使用addstr函数来输出字符:
import curses
def main(screen):
screen.clear()
screen.addstr(0, 0, "Hello world!")
screen.refresh()
if __name__ == "__main__":
curses.wrapper(main)
运行程序,可以看到在终端中出现一个显示“Hello world!”的窗口。
4.交互
可以在窗口中添加交互功能,如下所示:
import curses
def main(screen):
screen.clear()
screen.addstr(0, 0, "Press any key to continue...")
screen.refresh()
screen.getch()
screen.clear()
screen.addstr(0, 0, "Hello world!")
screen.refresh()
screen.getch()
if __name__ == "__main__":
curses.wrapper(main)
运行程序后,会在窗口中显示“Press any key to continue...”提示,通过getch函数进入等待状态,等待用户输入任意字符。当用户输入字符后,程序会清空窗口,显示“Hello world!”,再次等待用户输入任意字符。
二、示例
下面以两个示例,进一步说明Python中使用curses库实现字符界面显示的具体操作。
- 井字棋游戏
实现单机版井字棋游戏,具体代码实现可参考下面的示例:
import curses
def draw_board(screen):
screen.addstr(0, 4, " 0 1 2")
screen.addstr(1, 4, " -----------")
screen.addstr(2, 0, "0| | | |")
screen.addstr(3, 0, " |-----------|")
screen.addstr(4, 0, "1| | | |")
screen.addstr(5, 0, " |-----------|")
screen.addstr(6, 0, "2| | | |")
screen.addstr(7, 4, " -----------")
def check_win(board):
for row in board:
if set(row) == {"X"} or set(row) == {"O"}:
return True
for i in range(3):
if board[0][i] == board[1][i] == board[2][i] and board[0][i] != " ":
return True
if board[0][0] == board[1][1] == board[2][2] and board[0][0] != " ":
return True
if board[0][2] == board[1][1] == board[2][0] and board[0][2] != " ":
return True
return False
def main(screen):
screen.clear()
draw_board(screen)
board = [[" ", " ", " "], [" ", " ", " "], [" ", " ", " "]]
current_player = "X"
while True:
screen.refresh()
row = int(screen.getch() - ord("0"))
col = int(screen.getch() - ord("0"))
if board[row][col] == " ":
board[row][col] = current_player
else:
continue
screen.addstr(2 + row * 2, 2 + col * 4, current_player)
if check_win(board):
screen.addstr(9, 0, f"{current_player} wins!")
screen.refresh()
break
if current_player == "X":
current_player = "O"
else:
current_player = "X"
screen.addstr(10, 0, " " * 20)
screen.addstr(10, 0, f"{current_player}'s turn")
if __name__ == "__main__":
curses.wrapper(main)
运行程序,在终端中出现井字棋盘的字符显示界面,玩家可通过键盘输入单击来完成落子,当满足某一个玩家在横向,纵向或者斜线方向三个连续位置均为他的形象('X'或'O')时,游戏显示该玩家获胜,游戏结束。而若盘面的格子被下满,且没有玩家胜出,则为平局。
- 跳马游戏
在一个10×10的方格中完成跳马游戏,具体代码实现可参考下面的示例:
import curses
import time
def draw_board(screen):
for i in range(2, 22, 2):
for j in range(2, 42, 4):
screen.addstr(i, j, "+")
screen.refresh()
def draw_pos(screen, pos, color):
x, y = pos
screen.addstr(2 + y * 2, 2 + x * 4, "*", curses.color_pair(color))
screen.refresh()
def get_next_pos(past, board):
x, y = past
next_positions = [(x + 1, y - 2), (x + 2, y - 1),
(x + 2, y + 1), (x + 1, y + 2),
(x - 1, y + 2), (x - 2, y + 1),
(x - 2, y - 1), (x - 1, y - 2)]
accessible_positions = []
for position in next_positions:
if 0 <= position[0] < 10 and 0 <= position[1] < 10 and board[position[1]][position[0]] == 0:
accessible_positions.append(position)
if not accessible_positions:
return None
move = accessible_positions[0]
for position in accessible_positions:
if get_accessibility(position, board) < get_accessibility(move, board):
move = position
return move
def get_accessibility(pos, board):
accessibility = 0
next_positions = [(pos[0] + 1, pos[1] - 2), (pos[0] + 2, pos[1] - 1),
(pos[0] + 2, pos[1] + 1), (pos[0] + 1, pos[1] + 2),
(pos[0] - 1, pos[1] + 2), (pos[0] - 2, pos[1] + 1),
(pos[0] - 2, pos[1] - 1), (pos[0] - 1, pos[1] - 2)]
for position in next_positions:
if 0 <= position[0] < 10 and 0 <= position[1] < 10 and board[position[1]][position[0]] == 0:
accessibility += 1
return accessibility
def main(screen):
curses.init_pair(1, curses.COLOR_RED, curses.COLOR_BLACK)
screen.clear()
board = [[0] * 10 for i in range(10)]
x, y = 0, 0
draw_board(screen)
for i in range(100):
draw_pos(screen, (x, y), 1)
time.sleep(0.05)
board[y][x] = 1
next_pos = get_next_pos((x, y), board)
if not next_pos:
break
x, y = next_pos
screen.getch()
if __name__ == "__main__":
curses.wrapper(main)
运行程序,在终端中出现10×10方格的字符显示界面,通通过计算来决定默认跳马的落点位置。接着通过get_next_pos函数来获取马跳的下一个位置。在每次转移前,都会绘图,并将相应的位置变为已占领状态,当无法再跳转时游戏结束,并会一直停留在该界面,直至玩家结束游戏。
这样以通过Python的curses库实现字符显示界面的相关操作步骤和示例。
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